Posts Tagged 'mobile'

John Marlow

It’s usage, not units, that defines mobile

Posted by John Marlow, September 14 2011 at 10:17

Since the launch of the original iPhone in late 2007, heralding a brave new world of flat rate mobile internet access, touchscreens and apps, along with the first Android handsets in 2008, we’ve seen an explosion in mobile usage.

In September 2009, mobile traffic accounted for a fairly meagre 0.02% of all UK web traffic. This number has ballooned since and now accounts for 12.59% of all UK traffic. As a percentage increase that works out to a quite frankly mind boggling 62,850% rise over 2 years.

There always tends to be a lot of internet chatter about the on-going battle between Google’s Android and Apple’s iOS platform for market share, with most estimates now putting Android at around 42%, ahead of iOS on around 27%. What’s far more interesting to us is how those devices are actually being used, a metric that Apple appear to be dominating.

If we consider iPhones, iPads and iPods as one device then we see that it accounts for around 75% of ALL UK mobile traffic. That’s astounding. Android, despite its market share advantage, only accounts for around 10%. In fact, the iPad alone beats all other Android devices combined. Now, the numbers may not be the same for everybody but there’s definitely a trend here.

The interesting thing is that this iOS usage dominance doesn’t just relate to mobile web traffic. Taking a look at Flickr’s stats indicate that the top camera overall for Flickr submissions is the iPhone 4 and out of the top five cameraphones used to submit photos, Apple makes four of them. In fact, the iPod touch ranks higher than all but one Android smartphone.

The key thing to take away from numbers like this is that iOS consumers appear to be far more engaged and invested in their platform. That makes them far more valuable to brands trying to interact with them, and ensures that, for now at least, the future development of mobile platforms, both native apps and the mobile web, is likely to be driven by iOS users.

It’s all about usage, not units.

James_P

Feeding customer app-etite for geo location

Posted by James_P, September 9 2011 at 8:59

BK iPhone App

At yesterday’s highly successful Figaro digital mobile seminar, we delivered a presentation on how we’d helped Burger King make the most of geo-location to support local level marketing in a franchisee model. A topic that seemed to resonate with al attendees that worked with brands who have a high street presence.

We explored the possibilities that geo-location presents marketers. Allowing them to deliver targeted and timely messages to a specific location at the touch of a button or the deployment of some app content.

Specifically centred around iPhone, we demonstrated that by utilising the iPhones location services and the flexibility of the application we developed for Burger king we are able to geo-fence every store in BK’s franchisee network and deliver store specific vouchers, offers and competitions to users of the app in a pre-defined radius from the store.

The results have been outstanding. The app is built on the principle of reward, so users know that each time they open there will be something new for them in terms of content and offers, ensuring we maintain a high usage rate. We support this by regularly communicating with users via other channels such as email and Facebook to encourage & remind them to use the app.

The numbers speak for themselves:

4.5million offer impressions served
60k downloads in the first 24 hours
21% month on month usage

If you missed our presentation at Figaro Digital’s mobile seminar and would like to know more why not get in touch.

lauren

Pancentric Digital Shortlisted for 4 COGS Awards

Posted by lauren, August 4 2011 at 16:58

Round about this time last year we were celebrating with the good folk at The COGs awards having won the award for Best Web agency. Step forward a year and we have another good reason to raise our glasses – or, more accurately, four good reasons having been shortlisted in four categories: Company of the Year, Mobile, Social and Web.

The GOGS recognise that many of the great campaigns couldn’t happen without the hard work that goes on behind the scenes to implement the brilliant idea and make it happen. They are voted for solely by the client so thank you to everyone we have worked with who took the time to vote for us.

It’s been quite a year. As well as continuing to work closely with our long standing partnerships to help shape their future digital output we’ve also welcomed on board a raft of new clients including TalkbackThames, ITV, SyCo, The X Factor, Screenpop, Scandinavian Airlines, Bluewater Shopping Centre, BOC, Gear4 and Protect Your Bubble to name but a few.

Nothing pleases us more than delighting our clients so cheers to you and thanks for your vote.